Backgammon the rules

โ–ถ Play Backgammon

A race with two dice. Bring all 15 of your checkers round the board into your home and bear them off first โ€” while hitting your opponent's lone checkers on the way.

The board

24 narrow triangles called points, in four quarters of six. You see the board from your side: your home is the six points at the bottom right (your points 1โ€“6). You move from your 24-point round to your 1-point; your opponent moves the other way.

The start: two checkers on your 24-point, five on 13, three on 8, five on 6.

Who starts? Each player rolls one die; the higher one starts and plays those two numbers.

Moving

Roll two dice and move a checker the number of points on each die. One checker may use both numbers, or two checkers one each. A double (two of the same) is played four times.

You may land on an empty point, on your own checkers, or on a point with a single enemy checker. You may not land on a point held by two or more enemy checkers.

A roll of 3 and 1: 8 โ†’ 5 and 6 โ†’ 5 makes a new point.

Hitting and the bar

A single checker on a point is a blot. Land on an enemy blot and it is hit: it goes to the bar in the middle. A checker on the bar must come back in first, on your opponent's home board, before any other checker may move. If the points it could enter are all held, the turn passes.

Black moves 13 โ†’ 9 and hits the white blot, which goes to the bar.

Using the dice

Bearing off

When all fifteen of your checkers are in your home, you may bear off: a die takes a checker off from the point with that number. A higher die than your highest checker takes one off from the highest point.

A 3 bears a checker off from your 3-point.

Winning

The first to bear off all fifteen wins a single game (1 point). If the loser has not borne off any checker, it is a gammon (2 points); if the loser also still has a checker on the bar or in the winner's home, a backgammon (3 points). There is no doubling cube here (yet).

Playing here

โ–ถ Play Backgammon