Chess the rules
โถ Play ChessTwo armies of 16 pieces. Each kind of piece moves in its own way. You win by checkmate: attacking the other king so that it has no way out.
The start
The board has 8 ร 8 squares; the square in each player's right-hand corner is light. The columns are named a to h, the rows 1 to 8 from white's side, so every square has a name like e4.
Each player has a king, a queen, two rooks, two bishops, two knights and eight pawns. The queen starts on her own colour (the white queen on a light square). White moves first, then the players take turns, one move each.
How the pieces move
A piece moves to an empty square or takes an enemy piece by moving onto its square. Only the knight may jump over other pieces; all others stop at the first piece in their way.
Capturing
Move onto a square with an enemy piece and it is taken: it leaves the board for good. You can never take your own pieces, and nobody can take a king โ the game ends before that, with checkmate.
Pieces have a rough worth that helps you decide what to trade: pawn 1, knight 3, bishop 3, rook 5, queen 9.
Check and checkmate
A king that is attacked is in check. The player must end the check at once: move the king away, put a piece in between, or take the attacker. A move that leaves your own king in check is not allowed.
If there is no way out of check, it is checkmate and the game is over.
Castling
Once a game, the king may castle: he moves two squares towards a rook, and that rook jumps over him to the square next to him. Short castling is towards the h-rook, long castling towards the a-rook.
Castling is allowed only if:
- neither the king nor that rook has moved yet in the game,
- all squares between them are empty,
- the king is not in check, and does not pass over or land on a square that is attacked.
To castle here, click the king and then the square two steps to the side.
En passant
When a pawn takes the two-square step from its first square and lands right beside an enemy pawn, that enemy pawn may take it as if it had moved only one square: it moves diagonally behind it, and the pawn that jumped is removed.
It must be done on the very next move, or the chance is gone.
Promotion
A pawn that reaches the last row becomes a queen, rook, bishop or knight of the same colour โ the player chooses. Usually a queen, so a player can have two or more queens. The page asks which piece you want.
Draws
- Stalemate: the player to move has no legal move but is not in check.
- Repetition: the same position comes up for the third time.
- Fifty moves: fifty moves each without a capture or a pawn move.
- Too little to mate: neither side has enough pieces left to checkmate (for example king against king, or king and bishop against king).
โ๏ธ Fog of War
A variant you can choose when you start a game. You only see your own pieces and the squares they can move to (and the square in front of each pawn); the rest is fog. There is no check: a king may walk into danger without warning, and whoever takes the other king wins.
The opponent's moves stay hidden until the game is over, then the whole board is shown. A piece you lose sight of stays as a faint shadow with a ? where you last saw it. When one of your pieces is taken, you see what took it. Fog of War is just for fun and does not count for rewards.
Playing here
- Click or tap one of your pieces, then one of the marked squares. Arrow keys and Enter work too.
- Resign gives your opponent the win; End game stops it without a winner.
- The moves are listed beside the board; click one to look back at the position after it.
- Logged in with Discord, a win against the computer unlocks rewards: Easy โ piece colours, Medium โ 3D pieces, Hard โ a crown on your HAKOO avatar.