Ludo the rules
โถ Play LudoFia med knuff for 2โ4 players. Roll the die and race your four pieces round the board. The first to get all four into the goal wins.
The board
Each colour has a nest in a corner, a start square in its colour on the ring, and a home column that leads to the goal in the middle. Pieces move clockwise round the ring.
Out of the nest
A 6 brings a piece out onto your start square (or a 6 or a 1, if chosen for the game). A 6 always gives another roll. With "three tries" (on by default), a player with no piece on the ring may roll up to three times to get one out.
Knocking out (knuff)
Roll and move one piece that many squares. Land on another colour's piece and it goes back to its nest. Your own pieces may share a square. No move? The turn passes.
Home
After a lap a piece turns into its own home column, where nobody can knock it out, and from there into the goal. How it gets in is chosen for the game:
- Exact roll: too much and the piece stays.
- Bounce back: what is left over goes back out.
- Reaching is enough: the fastest game.
House rules you can choose
- Safe start square: a piece on its own start square cannot be knocked out; another colour that lands there goes back to its own nest.
- Blocks: two or more pieces of a colour on a square make a block. Others may pass it, but a piece that lands on it goes back to its own nest.
- ๐บ Fia med hutt: whoever is knocked out takes a sup โ the game waits until they press "Skรฅl!".
๐ Kunglig Vikingludo
A second board you can choose when you make a game, with fixed rules of its own.
- The die: 1, 2, crown ๐, 4, feather ๐ชถ, 6. The crown moves a piece on the board to the next crown ahead, the feather to the next feather. Neither takes a piece out of the nest.
- Out and in: out only with a 6 (three tries when no piece is out), a 6 rolls again, and the goal needs the exact roll.
- Crown squares are safe: whoever lands on another colour there goes back to their own nest. A piece coming out onto its own start square knocks, though.
- Feather squares: a piece landing on one jumps on to the next feather.
- The pieces are numbered 1โ4, and a button per piece says what the move does.
- 2โ4 players play on the royal board, 5โ6 on the six-armed board with Purple and Orange.
Playing here
- Up to five friends join with one link and press Ready; the computer takes the empty seats. Or play 1โ5 computers at once.
- Roll with the button, by holding the cup, shaking and letting go, or by shaking your phone (โ). The server decides what the die shows.
- Leave game lets the computer play your pieces. If a player does nothing for 90 seconds, the others may let the computer play for them.