Ludo the rules

โ–ถ Play Ludo

Fia med knuff for 2โ€“4 players. Roll the die and race your four pieces round the board. The first to get all four into the goal wins.

The board

Each colour has a nest in a corner, a start square in its colour on the ring, and a home column that leads to the goal in the middle. Pieces move clockwise round the ring.

The start: all pieces in their nests. Red's way: out on t0, round the ring, then up its home column.

Out of the nest

A 6 brings a piece out onto your start square (or a 6 or a 1, if chosen for the game). A 6 always gives another roll. With "three tries" (on by default), a player with no piece on the ring may roll up to three times to get one out.

A 6: a red piece comes out on red's start square.

Knocking out (knuff)

Roll and move one piece that many squares. Land on another colour's piece and it goes back to its nest. Your own pieces may share a square. No move? The turn passes.

Red rolls a 4 and lands on blue: blue goes back to its nest.

Home

After a lap a piece turns into its own home column, where nobody can knock it out, and from there into the goal. How it gets in is chosen for the game:

Red at the end of its lap turns up its home column towards the goal.

House rules you can choose

๐Ÿ‘‘ Kunglig Vikingludo

A second board you can choose when you make a game, with fixed rules of its own.

The royal board: crowns on every start square and 9 squares on, feathers on the corner squares by the middle and 12 squares on.
The six-armed board for 5โ€“6 players.

Playing here

โ–ถ Play Ludo