Othello the rules
▶ Play OthelloTrap your opponent's discs between two of yours and they turn to your colour. Whoever has the most discs at the end wins.
The start
An 8 × 8 board and 64 discs, black on one side and white on the other. Four discs start in the middle. Black moves first. Here the columns are named a–h and the rows 1–8 from the top.
A move
Place a disc of your colour on an empty square so that one or more of your opponent's discs lie in a straight line — across, down or diagonally — between the new disc and another of yours, with no gaps. All those discs are flipped to your colour.
A move must flip at least one disc. If you can flip in several directions at once, every one of those lines flips.
Passing
If you have no move that flips a disc, you pass and your opponent moves again. You may not pass while you have a move. When neither player can move — often because the board is full — the game ends.
The end
Count the discs: most discs wins. The same number is a draw.
Tip: corners can never be flipped, and edges are hard to flip. The squares next to an empty corner are dangerous: they can give your opponent the corner.
Playing here
- Dots show where you can play; click or tap one. Arrow keys and Enter work too.
- The discs turn over at the move speed you choose under ⚙.
- Resign gives your opponent the win; End game stops the game without a winner.
- Logged in with Discord, a win against the computer unlocks rewards: Easy — disc colours, Medium — 3D discs, Hard — a crown on your HAKOO avatar.