Path of Berserk the rules
▶ Play Path of BerserkRaiders have landed at Hakoo. Fight your way to the hall of Jarl Ulfr and beat him. Your own viking fights for you: the one you made on your profile, or the default viking if you play as a guest.
1. Four parts and a boss
The raid has four parts: the beach, the village, the forest and Jarl Ulfr's hall. In each part the raiders come in waves. The way on stays closed until the last of them is down; then GO → shows, and you walk on to the right.
In the hall Jarl Ulfr waits. When he is down to half his health he calls two more men. Beat him to win.
2. Controls
| ⌨️ Keyboard | 🎮 Controller | 📱 Touch | |
|---|---|---|---|
| Walk | ←↑→↓ or WASD | stick or d-pad | the stick, left |
| Hit | J or Z | X | 🗡️ |
| Jump | K or Space | A | ⤒ |
| Berserk | L or C | B or Y | 🔥 |
| Pause | P or Esc | Start | ⏸ |
Any game controller your browser knows works: plug it in or connect it, and press a button. On a phone or a tablet the stick is wherever your left thumb lands, and the buttons are on the right. Turn the phone sideways, and try ⛶ Full screen. If you leave the page, the game pauses.
3. Fighting
- You walk along the level and in depth: line up with a raider to hit him.
- Three hits in a row make a combo: the third blow knocks him down.
- Jump and hit in the air: the jump attack knocks down too.
- A raider about to strike raises his arm: hit him first, or step away.
- A raider who is down cannot be hit until he is up again.
- You have 100 health and three lives. A lost life comes back with full health and a moment when nothing can hurt you. When the last is lost, the run is over.
These are the keys from the start. To use other keys, press ⌨️ Change keys on the start page. Logged in, your keys are kept with your account and are the same wherever you log in; as a guest, in this browser.
4. The raiders
- Raider: quick and weak, with his fists.
- Axeman: slower, hits harder.
- Shieldman: blocks every blow from the front, except the third of a combo and a jump attack. Knock him down, or get behind him.
- Jarl Ulfr: big, strong, with a hammer. He also charges straight across the hall: step out of his line.
5. Berserk
Every blow that lands fills the red Berserk meter. When it is full it glows: press Berserk, and for 6 seconds you hit twice as hard, walk faster and take no damage. Then the meter is empty again.
6. Barrels and crates
Hit a barrel or a crate to break it. Some hold bread (+30 health), a roast (full health) or an axe (your next 12 hits do half as much again). Walk over a thing to take it; food is left on the ground while your health is full.
7. Score
| Raider | 100 |
| Axeman | 200 |
| Shieldman | 300 |
| Jarl Ulfr | 3000 |
| Barrel or crate | 50 |
| Victory | 1000 |
| Time bonus | 10 for each second under 5 minutes |
| Health left | 10 for each point |
| Lives left | 1000 each |
The server counts the score, from the moment it started the run to the moment it ends, pauses included. A run that cannot be true (more raiders than the raid has, or a victory faster than a minute) is not counted.
High scores
The start page lists this month's and this year's best runs (Swedish time): the best run of each member, and every guest run as Anonymous. Logged in with Discord, you are in the lists with your name and see the others' names. When a month or a year is over, its top three members are remembered.
Playing here
No account is needed, and nothing is stored in your browser. The server keeps each run's score for the lists: for a member with their Discord name, for a guest without any name. Runs are deleted after 400 days. A member's runs are in "Download my data" and go with "Delete all my data".